class in UnityEngine
/
Inherits from:Object
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Implemented in:UnityEngine.CoreModule
Base class for all entities in Unity Scenes.
Note: Many variables in the GameObject class have been removed. To access,
for example GameObject.renderer in csharp use GetComponent<Renderer>() instead.
See Also: Component.
| activeInHierarchy | Defines whether the GameObject is active in the Scene. |
| activeSelf | The local active state of this GameObject. (Read Only) |
| isStatic | Gets and sets the GameObject's StaticEditorFlags. |
| layer | The layer the game object is in. |
| scene | Scene that the GameObject is part of. |
| sceneCullingMask | Scene culling mask Unity uses to determine which scene to render the GameObject in. |
| tag | The tag of this game object. |
| transform | The Transform attached to this GameObject. |
| GameObject | Creates a new game object, named name. |
| AddComponent | Adds a component class named className to the game object. |
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
| CompareTag | Is this game object tagged with tag ? |
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. |
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
| GetComponentInParent | Retrieves the component of Type type in the GameObject or any of its parents. |
| GetComponents | Returns all components of Type type in the GameObject. |
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
| GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
| SetActive | Activates/Deactivates the GameObject, depending on the given true or false value. |
| TryGetComponent | Gets the component of the specified type, if it exists. |
| CreatePrimitive | Creates a game object with a primitive mesh renderer and appropriate collider. |
| Find | Finds a GameObject by name and returns it. |
| FindGameObjectsWithTag | Returns an array of active GameObjects tagged tag. Returns empty array if no GameObject was found. |
| FindWithTag | Returns one active GameObject tagged tag. Returns null if no GameObject was found. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the object. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Gets a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |
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