Version: 2020.1
LanguageEnglish
  • C#

AsyncGPUReadback

class in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Allows the asynchronous read back of GPU resources.

This class is used to copy resource data from the GPU to the CPU without any stall (GPU or CPU), but adds a few frames of latency. See Also: AsyncGPUReadbackRequest.

Static Methods

RequestRetrieves data asynchronously from a GPU resource.
RequestIntoNativeArrayRetrieves data asynchronously from a GPU resource.
WaitAllRequestsWaits until the completion of every request.

Did you find this page useful? Please give it a rating: