class in UnityEditor.SceneManagement
/
Inherits from:SceneManagement.Stage
/
Implemented in:UnityEditor
The PreviewSceneStage class represents an editing context based on a single preview Scene.
You can create a custom type of Stage by implementing a class that inherits from the abstract PreviewSceneStage class. Your custom Stage should ensure any content it controls is moved into the preview Scene that the stage controls.
See Also: scene, OpenStage CloseStage.
| scene | The preview Scene this stage controls. Stage content should be moved into this Scene. |
| stageHandle | See Stage.stageHandle. |
| OnCloseStage | Unity calls this method when the Stage is closed. Classes that inherit from PreviewSceneStage should implement cleanup logic in this method. |
| OnOpenStage | Unity calls this method when the Stage is opened. Classes that inherit from PreviewSceneStage should implement initialization logic in this method. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| assetPath | The path of the Asset file associated with the stage, relative to the project root folder. |
| stageHandle | The StageHandle struct for this stage. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the object. |
| FindComponentOfType | Returns the first active loaded object of the given type. |
| FindComponentsOfType | Returns a list of all active loaded objects of the given type. |
| GetCombinedSceneCullingMaskForCamera | Gets the Scene culling mask from this Stage. |
| CreateHeaderContent | Creates the header content for this Stage. Both the Hierarchy window header and Scene view breadcrumb bar use this content. |
| GetHashForStateStorage | Unity calls this method to get a hash code that is used to save the state of the Stage to disk. |
| OnDisable | See ScriptableObject.OnDisable. |
| OnEnable | See ScriptableObject.OnEnable. |
| OnFirstTimeOpenStageInSceneView | Unity calls this method the first time a Stage is opened for a specific Asset, for a specific Scene view. |
| OnReturnToStage | Unity calls this method when you return to a Stage that is already open. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Gets a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| CreateInstance | Creates an instance of a scriptable object. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |
| Awake | This function is called when the ScriptableObject script is started. |
| OnDestroy | This function is called when the scriptable object will be destroyed. |
| OnDisable | This function is called when the scriptable object goes out of scope. |
| OnEnable | This function is called when the object is loaded. |
| OnValidate | This function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only). |
| Reset | Reset to default values. |
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