Possible attribute types that describe a vertex in a Mesh.
Mesh vertex data comprised of different Vertex Attributes. For example, a vertex can include a Position, Normal, TexCoord0 and Color.
Not all Meshes have all possible VertexAttributes. You can use this enum to query which VertexAttributes a Mesh uses.
See Also: Mesh.HasVertexAttribute, Mesh.GetVertexAttributes, VertexAttributeDescriptor.
Position | Vertex position. |
Normal | Vertex normal. |
Tangent | Vertex tangent. |
Color | Vertex color. |
TexCoord0 | Primary texture coordinate (UV). |
TexCoord1 | Additional texture coordinate. |
TexCoord2 | Additional texture coordinate. |
TexCoord3 | Additional texture coordinate. |
TexCoord4 | Additional texture coordinate. |
TexCoord5 | Additional texture coordinate. |
TexCoord6 | Additional texture coordinate. |
TexCoord7 | Additional texture coordinate. |
BlendWeight | Bone blend weights for skinned Meshes. |
BlendIndices | Bone indices for skinned Meshes. |
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