Version: 2020.1
LanguageEnglish
  • C#

UnityEngine.TilemapModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The Tilemap module implements the Tilemap class.

Classes

CustomGridBrushAttributeAttribute to define the class as a grid brush and to make it available in the palette window.
GridBrushBaseBase class for authoring data on a grid with grid painting tools like paint, erase, pick, select and fill.
ITilemapClass passed onto Tiles when information is queried from the Tiles.
TileClass for a default tile in the Tilemap.
TileBaseBase class for a tile in the Tilemap.
TilemapThe tile map stores sprites in a layout marked by a Grid component.
TilemapCollider2DCollider for 2D physics representing shapes defined by the corresponding Tilemap.
TilemapRendererThe tile map renderer is used to render the tile map marked out by a tile map component and a grid component.

Structs

TileAnimationDataA Struct for the required data for animating a Tile.
TileDataA Struct for the required data for rendering a Tile.

Enumerations

TileFlagsFlags controlling behavior for the TileBase.

Did you find this page useful? Please give it a rating: