Use the DefaultObject to create a new UnityEngine.Object in the editor.
The creation process handles Undo registration and applies default values from your project.
AddComponent | Creates a new component and adds it to the specified GameObject. |
CreateGameObject | Creates a new GameObject. |
CreateInstance | Create a new instance of the given type. |
CreatePrimitive | Creates a GameObject primitive. |
componentWasAdded | This is invoked every time a new Component or MonoBehaviour is added to a GameObject using the ObjectFactory. |
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