struct in UnityEngine.Experimental.GlobalIllumination
/
Implemented in:UnityEngine.CoreModule
The interop structure to pass light information to the light baking backends. There are helper structures for Directional, Point, Spot and Rectangle lights to correctly initialize this structure.
color | The color of the light. |
coneAngle | The cone angle for spot lights. |
cookieID | The cookie texture's instance id projected by the light. |
cookieScale | The uniform scale factor for downscaling cookies during lightmapping. Can be used as an optimization when full resolution cookies are not needed for indirect lighting. |
falloff | The falloff model to use for baking point and spot lights. |
indirectColor | The indirect color of the light. |
innerConeAngle | The inner cone angle for spot lights. |
instanceID | The light's instanceID. |
mode | The lightmap mode for the light. |
orientation | The orientation of the light. |
position | The position of the light. |
range | The range of the light. Unused for directional lights. |
shadow | Set to 1 for shadow casting lights, 0 otherwise. |
shape0 | The light's sphere radius for point and spot lights, or the width for rectangle lights. |
shape1 | The height for rectangle lights. |
type | The type of the light. |
Init | Initialize the struct with the parameters from the given light type. |
InitNoBake | Initialize a light so that the baking backends ignore it. |
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