Stores a type to which a Preset can be applied.
Only classes that inherit from UnityEngine.Object are represented by a PresetType.
This structure is used instead of Type because some native C++ types in Unity are not exposed to managed C# for optimization reasons.
GetManagedTypeName | Retrieves a human readable namespace and the name of the target class, regardless of whether it's a managed C# class or a native C++ class. |
IsValid | Checks whether a PresetType corresponds with a valid native or managed class. |
IsValidDefault | Checks whether a PresetType can be used within the DefaultPreset system. |
Did you find this page useful? Please give it a rating: