class in UnityEngine
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Applies tangent forces along the surfaces of colliders.
When the source Collider2D is a trigger, the effector will apply forces whenever the target Collider2D overlaps the source. When the source Collider isn't a trigger, the effector will apply forces whenever the target Collider2D is in contact with the source only.
This effector can be used to create constant speed elevators and moving surfaces.
|The scale of the impulse force applied while attempting to reach the surface speed.
|The speed to be maintained along the surface.
|The speed variation (from zero to the variation) added to base speed to be applied.
|Should bounce be used for any contact with the surface?
|Should the impulse force but applied to the contact point?
|Should friction be used for any contact with the surface?
|Enabled Behaviours are Updated, disabled Behaviours are not.
|Has the Behaviour had active and enabled called?
|The game object this component is attached to. A component is always attached to a game object.
|The tag of this game object.
|The Transform attached to this GameObject.
|The mask used to select specific layers allowed to interact with the effector.
|Should the collider-mask be used or the global collision matrix?
|Should the object be hidden, saved with the Scene or modifiable by the user?
|The name of the object.
|Calls the method named methodName on every MonoBehaviour in this game object or any of its children.
|Is this game object tagged with tag ?
|Returns the component of Type type if the GameObject has one attached, null if it doesn't. Will also return disabled components.
|Returns the component of Type type in the GameObject or any of its children using depth first search.
|Returns the component of Type type in the GameObject or any of its parents.
|Returns all components of Type type in the GameObject.
|Returns all components of Type type in the GameObject or any of its children.
|Returns all components of Type type in the GameObject or any of its parents.
|Calls the method named methodName on every MonoBehaviour in this game object.
|Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
|Gets the component of the specified type, if it exists.
|Returns the instance id of the object.
|Returns the name of the object.
|Removes a GameObject, component or asset.
|Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
|Do not destroy the target Object when loading a new Scene.
|Returns the first active loaded object of Type type.
|Gets a list of all loaded objects of Type type.
|Clones the object original and returns the clone.
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