struct in UnityEngine.Rendering
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Shader tag ids are used to refer to various names in shaders.
See Also: DrawingSettings, ScriptableRenderContext.DrawRenderers.
|none||Describes a shader tag id not referring to any name.|
|name||Gets the name of the tag referred to by the shader tag id.|
|ShaderTagId||Gets or creates a shader tag id representing the given name.|
|Unknown operator||Converts a string to a ShaderTagId.|
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