struct in UnityEditor.Profiling.Memory.Experimental
/
Implemented in:UnityEditor
Information about a virtual machine that provided a memory snapshot.
allocationGranularity | Allocation granularity in bytes used by the virtual machine allocator. |
arrayBoundsOffsetInHeader | Offset in bytes inside the object header of an array object where the bounds of the array is stored. |
arrayHeaderSize | Size in bytes of the header of an array object. |
arraySizeOffsetInHeader | Offset in bytes inside the object header of an array object where the size of the array is stored. |
objectHeaderSize | Size in bytes of the header of each managed object. |
pointerSize | Size in bytes of a pointer. |
Did you find this page useful? Please give it a rating: