Version: 2020.1
LanguageEnglish
  • C#

CreationParameters

struct in UnityEngine.Rendering.VirtualTexturing

/

Implemented in:UnityEngine.VirtualTexturingModule

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Description

Struct that contains all parameters required to create a ProceduralTextureStack.

Static Properties

MaxNumLayersInternal limit of maximum number of layers.
MaxRequestsPerFrameSupportedInternal limit on maximum number of requests per frame.

Properties

heightHeight of the virtual UV space the stack has.
layersThe layers this stack contains.
maxActiveRequestsHow many request do you plan on processing each frame.
tilesizeSize of a single tile inside the stack.
widthWidth of the virtual UV space the stack has.

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