struct in UnityEngine.Rendering.VirtualTexturing
/
Implemented in:UnityEngine.VirtualTexturingModule
Struct that contains all parameters required to create a ProceduralTextureStack.
| MaxNumLayers | Internal limit of maximum number of layers. | 
| MaxRequestsPerFrameSupported | Internal limit on maximum number of requests per frame. | 
| height | Height of the virtual UV space the stack has. | 
| layers | The layers this stack contains. | 
| maxActiveRequests | How many request do you plan on processing each frame. | 
| tilesize | Size of a single tile inside the stack. | 
| width | Width of the virtual UV space the stack has. | 
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