Version: 2020.1
LanguageEnglish
  • C#

SketchUpImportCamera

struct in UnityEditor

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Structure to hold camera data extracted from a SketchUp file.

When importing a SketchUp file, Unity retrieves the current camera view the file is saved with and the camera view of all the scenes in the SketchUp file. The camera data of each Scene is stored in SketchUpImportScene

This can be extracted later from SketchUpImporter.

Properties

aspectRatioAspect ratio of the camera.
farPlaneThe near clipping plane distance.
fieldOfViewField of view of the camera.
isPerspectiveIndicate if the camera is using a perspective or orthogonal projection.
lookAtThe position the camera is looking at.
nearPlaneThe far clipping plane distance.
orthoSizeThe orthogonal projection size of the camera. This value only make sense if SketchUpImportCamera.isPerspective is false.
positionThe position of the camera.
upUp vector of the camera.

Did you find this page useful? Please give it a rating: