Version: 5.3 (switch to 5.4b)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public static var insideUnitSphere: Vector3;
public static Vector3 insideUnitSphere;


반경 1을 갖는 구 안의 임의의 지점을 반환합니다. (읽기전용)

	// Sets the position to be somewhere inside a sphere
	// with radius 5 and the center at zero.

transform.position = Random.insideUnitSphere * 5;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { transform.position = Random.insideUnitSphere * 5; } }