Mode for Begin: draw lines.
If you want to draw something 2D in screen space then
probably you will want to use GL.LoadOrtho or GL.LoadPixelMatrix.
If you want something in "3D", then probably you should consider
using GL.LoadIdentity followed by GL.MultMatrix with the actual
3D transform you want your stuff to be in.
See Also: GL.Begin, GL.End.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Material mat; private Vector3 startVertex; private Vector3 mousePos; void Update() { mousePos = Input.mousePosition; if (Input.GetKeyDown(KeyCode.Space)) startVertex = new Vector3(mousePos.x / Screen.width, mousePos.y / Screen.height, 0); } void OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(0); GL.LoadOrtho(); GL.Begin(GL.LINES); GL.Color(Color.red); GL.Vertex(startVertex); GL.Vertex(new Vector3(mousePos.x / Screen.width, mousePos.y / Screen.height, 0)); GL.End(); GL.PopMatrix(); } void Example() { startVertex = new Vector3(0, 0, 0); } }