Version: 5.5
public void SetIndices (int[] indices, MeshTopology topology, int submesh, bool calculateBounds= true);

説明

サブメッシュのインデックスバッファを設定します。

A sub-Mesh is simply a separate indices array. When the Mesh Renderer uses multiple Materials, you should ensure that there are as many sub-Meshes as Materials.

SetTriangles and triangles always set the Mesh to be composed of triangle faces. Use SetIndices to create a Mesh composed of lines or points.

関連項目: subMeshCountMeshTopology 列挙体 .