class in UnityEditor
/
継承:CustomEditor
Tells an Editor class which run-time type it's an editor for when the given RenderPipeline is activated.
When you make a custom editor for a component that changes based on the active RenderPipeline you need to put this attribute on the class.
関連項目: Editor クラス .
isFallback | true の場合、すべての non-fallback エディターがマッチしない場合に限り、このエディターにマッチします。デフォルトは false |