Use the DefaultObject to create a new UnityEngine.Object in the editor.
The creation process handles Undo registration and applies default values from your project.
| AddComponent | Creates a new component and adds it to the specified GameObject. | 
| CreateGameObject | Creates a new GameObject. | 
| CreateInstance | Create a new instance of the given type. | 
| CreatePrimitive | Creates a GameObject primitive with Undo support. The created primitive will have any existing Preset applied to it, see Preset Manager. | 
| PlaceGameObject | Place the given GameObject in the Scene View using the same preferences as built-in Unity GameObjects. | 
| componentWasAdded | This is invoked every time a new Component or MonoBehaviour is added to a GameObject using the ObjectFactory. |