Version: 2023.1
言語: 日本語

SpriteAtlasUtility

class in UnityEditor.U2D

マニュアルに切り替える

説明

Utility methods to pack atlases in the Project.

Static 関数

CleanupAtlasPackingCleanup internal states after packing SpriteAtlas assets. Must be called after a call to SpriteAtlasUtility.PackAllAtlases.
PackAllAtlasesPack all the SpriteAtlas Assets in the Project for the particular BuildTarget.
PackAtlasesPack all the provided SpriteAtlas for the particular BuildTarget.