Version: 2023.1
言語: 日本語

SpriteAtlasUtility

class in UnityEditor.U2D

マニュアルに切り替える

説明

Utility methods to pack atlases in the Project.

Static 関数

CleanupAtlasPackingCleanup internal states after packing SpriteAtlas assets. Must be called after a call to SpriteAtlasUtility.PackAllAtlases.
PackAllAtlasesPack all the SpriteAtlas Assets in the Project for the particular BuildTarget.
PackAtlasesPack all the provided SpriteAtlas for the particular BuildTarget.

Did you find this page useful? Please give it a rating: