Version: 2023.1
言語: 日本語

QueryParameters

struct in UnityEngine

マニュアルに切り替える

説明

Creates a struct to set up parameters for batch queries: RaycastCommand, BoxcastCommand, CapsulecastCommand, SpherecastCommand.

Use this struct to configure hit flags and layer mask. This supports hit triggers, hit backfaces and hit multiple Mesh faces.

Note: Only RaycastCommand supports hitting multiple Mesh faces.

Static 変数

DefaultCreate a default QueryParameters struct.

変数

hitBackfacesWhether physics queries should hit back-face triangles.
hitMultipleFacesWhether raycast batch query should hit multiple faces.
hitTriggersWhether queries hit Triggers by default.
layerMaskA LayerMask that is used to selectively ignore Colliders when casting a ray.

コンストラクタ

QueryParametersStruct used to set up parameters for queries: RaycastCommand, BoxcastCommand, CapsulecastCommand, SpherecastCommand.