Version: 2023.1
言語: 日本語

BrokenPrefabAsset

class in UnityEditor

/

継承:DefaultAsset

マニュアルに切り替える

説明

BrokenPrefabAsset is for Prefab files where the file content cannot be loaded without errors.

A Prefab Asset can be broken if the content of the file invalid or if it is a Variant Prefab where the parent Prefab is either invalid or missing.

Search for t:BrokenPrefabAsset in the project browser to see which assets are of that type.

変数

brokenPrefabParentThe broken parent Prefab file if it has not been deleted.
isPrefabFileValidReturns true if the content of the file is valid.
isVariantReturns true if the prefab is a variant.

継承メンバー

変数

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameオブジェクト名

Public 関数

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static 関数

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
Instantiateoriginal のオブジェクトをクローンします

Operator

boolオブジェクトが存在するかどうか
operator !=二つのオブジェクトが異なるオブジェクトを参照しているか比較します
operator ==2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。