4つの引数を持つ UnityEvent
ジェネリックの UnityEvent 型を使用したい場合は、クラスをオーバーライドする必要があります
using UnityEngine; using UnityEngine.Events;
[System.Serializable] public class MyIntEvent : UnityEvent<int, int, int, int> { }
public class ExampleClass : MonoBehaviour { public MyIntEvent m_MyEvent;
void Start() { if (m_MyEvent == null) m_MyEvent = new MyIntEvent();
m_MyEvent.AddListener(Ping); }
void Update() { if (Input.anyKeyDown && m_MyEvent != null) { m_MyEvent.Invoke(5, 6, 7, 8); } }
void Ping(int i, int j, int k, int l) { Debug.Log("Ping" + i + j + k + l); } }
Note: UnityEvent can also be awaited in any async method.
GetPersistentEventCount | 登録されている永続的なリスナーの数を取得します |
GetPersistentListenerState | Returns the execution state of a persistent listener. |
GetPersistentMethodName | インデックスから対象のリスナーのメソッド名を取得します |
GetPersistentTarget | インデックスから対象のリスナーのコンポーネントを取得します |
RemoveAllListeners | Remove all non-persistent (ie created from script) listeners from the event. |
SetPersistentListenerState | 永続的なリスナーの実行状態を変更します |
GetValidMethodInfo | オブジェクト、メソッド名、引数の型のリストからマッチするメソッドを探します |
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