Version: 2023.1
言語: 日本語

TextureMipmapLimitSettings

struct in UnityEngine

マニュアルに切り替える

説明

Structure that represents texture mipmap limit settings.

This code example illustrates how to modify TextureMipmapLimitSettings from script.

#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;

public class Example : MonoBehaviour { [MenuItem("MyMenu/Modify MyGroup")] static void ModifyMyGroup() { const string textureMipmapLimitGroupName = "MyGroup"; if (TextureMipmapLimitGroups.HasGroup(textureMipmapLimitGroupName)) { TextureMipmapLimitSettings settings = QualitySettings.GetTextureMipmapLimitSettings(textureMipmapLimitGroupName);

// For the currently active quality level, this group will now offset the Global Texture Mipmap Limit. (default behavior) settings.limitBiasMode = TextureMipmapLimitBiasMode.OffsetGlobalLimit;

// Drop 1 extra mip. Assuming that the limitBias is now 1 and that the Global Texture Mipmap Limit is 1 as well (for example), then textures assigned to 'MyGroup' drop 2 mips in total. settings.limitBias++;

QualitySettings.SetTextureMipmapLimitSettings(textureMipmapLimitGroupName, settings); } else { Debug.LogError($"Failed to modify settings, could not find texture mipmap limit group '{textureMipmapLimitGroupName}'!"); } } } #endif

変数

limitBiasThe new value to apply on top of the global texture mipmap limit. Can act as an offset (default) or an override to it.
limitBiasModeIndicates whether the limitBias functions as an offset to the global texture mipmap limit or, instead, acts as an override to it.