A static class for interacting with the Scene View icons and gizmos for types.
using System; using UnityEditor; using UnityEngine; // An Editor Window that lets you edit the gizmo and icon properties for each selected component. public class GizmoUtilityExample : EditorWindow { [MenuItem("Window/Gizmo Window")] static void Init() => GetWindow<GizmoUtilityExample>(); Vector2 m_Scroll; void OnEnable() { autoRepaintOnSceneChange = true; } void OnGUI() { GizmoUtility.use3dIcons = EditorGUILayout.Toggle("3D Icons", GizmoUtility.use3dIcons); EditorGUI.BeginDisabled(!GizmoUtility.use3dIcons); GizmoUtility.iconSize = EditorGUILayout.Slider("3D Icon Size", GizmoUtility.iconSize, 0f, 1f); EditorGUI.EndDisabled(); m_Scroll = EditorGUILayout.BeginScrollView(m_Scroll); foreach (var go in Selection.gameObjects) { GUILayout.Label($"{go.name} Gizmos", EditorStyles.boldLabel); EditorGUI.indentLevel++; foreach (var component in go.GetComponents<Component>()) { // A component can have gizmos, an icon, both, or neither. A gizmo can also be disabled (the Editor // is collapsed in the Inspector). if (GizmoUtility.TryGetGizmoInfo(component.GetType(), out GizmoInfo info)) { EditorGUI.BeginChangeCheck(); if (info.hasGizmo) info.gizmoEnabled = EditorGUILayout.Toggle($"{info.name} Gizmo", info.gizmoEnabled); if (info.hasIcon) info.iconEnabled = EditorGUILayout.Toggle($"{info.name} Icon", info.iconEnabled); if (EditorGUI.EndChangeCheck()) GizmoUtility.ApplyGizmoInfo(info); } } EditorGUI.indentLevel--; } EditorGUILayout.EndScrollView(); } }
iconSize | Control the size that 3D icons render in the Scene View. |
use3dIcons | Determines whether icons in the Scene View are a fixed size (false) or scaled relative to distance from the camera and iconSize. |
ApplyGizmoInfo | Apply gizmoEnabled and iconEnabled for a GizmoInfo object. |
GetGizmoInfo | Get GizmoInfo for all components with gizmos or icons in the project. |
SetGizmoEnabled | Enable or disable gizmo rendering in the Scene View for a component type. Gizmos are the simple lines and guides drawn by component editors. For example, the Camera frustum guidelines are gizmos. |
SetIconEnabled | Enable or disable icon rendering for all objects in the Scene View for a component type. |
TryGetGizmoInfo | Get a GizmoInfo for a type if it exists. |