Version: 2023.1
言語: 日本語

RemoveOrSelectAttribute

class in UnityEditor.ShaderKeywordFilter

/

継承:ShaderKeywordFilter.FilterAttribute

マニュアルに切り替える

説明

Either remove or include the specified shader keywords in the build, depending on the data field underneath.

Unity does the following in all multi_compile keyword sets: Removes keywordNames if the data field under RemoveOrSelect matches the value of condition. Includes only keywordNames if the data field under RemoveOrSelect does not match the value of condition.

using UnityEditor.ShaderKeywordFilter;

[RemoveOrSelect(false, keywordNames: "FeatureA")] bool hasFeatureA;

See Also: FilterAttribute.

コンストラクタ

RemoveOrSelectAttributeEither remove or include the specified shader keywords in the build, depending on the data field underneath.

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