class in UnityEditor.ShaderKeywordFilter
/
継承:ShaderKeywordFilter.FilterAttribute
Either include or remove the specified shader keywords in the build, depending on the data field underneath.
Unity does the following in all multi_compile keyword sets:
Includes only keywordNames if the data field under SelectOrRemove matches the value of condition.
Removes keywordNames if the data field under SelectOrRemove does not match the value of condition.
using UnityEditor.ShaderKeywordFilter;
[SelectOrRemove(true, keywordNames: "FeatureA")] bool hasFeatureA;
See Also: FilterAttribute.
| SelectOrRemoveAttribute | Either include or remove the specified shader keywords in the build, depending on the data field underneath. |