Version: 2023.1
言語: 日本語

ContentSceneFile

struct in Unity.Loading

マニュアルに切り替える

説明

The handle returned from ContentLoadInterface.LoadSceneAsync. You can use this handle to access the status and results of the load operation.

変数

IsValidReturns true if the ContentSceneFile handle is valid. A handle becomes invalid after the file is unloaded.
SceneThe Scene object being loaded. This is accessible both before and after the load operation completes.
StatusThe loading status of the scene.

Public 関数

IntegrateAtEndOfFrameCalling this will cause the scene to integrate at the end of the frame.
UnloadAtEndOfFrameWill trigger the scene to unload at the end of the frame.
WaitForLoadCompletionBlocks on the main thread until the load operation completes. This function can be slow and so should be used carefully to avoid frame rate stuttering.