Version: 2023.1
言語: 日本語

NamedBuildTarget

struct in UnityEditor.Build

マニュアルに切り替える

説明

Build Target by name. This allows to describe and identify build targets that are not fully represented by BuildTargetGroup and BuildTarget.

Static 変数

AndroidAndroid.
EmbeddedLinuxEmbeddedLinux.
iOSiOS.
LinuxHeadlessSimulationLinuxHeadlessSimulation.
NintendoSwitchNintendo Switch.
PS4PS4.
PS5PS5.
QNXQNX.
ServerServer.
StandaloneDesktop Standalone.
tvOSTvOS.
Unknown不明
WebGLWebGL ターゲット
WindowsStoreAppsWindows Store Apps.
XboxOneXbox One.

変数

TargetNameName of the build target.

Public 関数

ToBuildTargetGroupReturns the appropriate BuildTargetGroup that corresponds to the specified NamedBuildTarget.

Static 関数

FromBuildTargetGroupReturns the appropriate NamedBuildTarget that corresponds to the specified BuildTargetGroup.