Version: 2023.1
言語: 日本語

RenderBufferStoreAction

enumeration

マニュアルに切り替える

説明

This enum describes what should be done on the render target when the GPU is done rendering into it.

When the GPU is done rendering into a render target, this setting specifies the action that should be performed on the rendering results. Tile-based GPUs may get performance advantage if the store action is DontCare. For example, this setting can be useful if the depth buffer contents are not needed after rendering the frame.

すべてのプラットフォームが load/store アクションを行うというわけではない点に注意してください。したがって、この設定はランタイム時無視されることがあります。一般的に、モバイル志向のグラフィックス API (OpenGL ES、Metal) は、これらの設定を利用します。

If you use RenderBufferLoadAction.DontCare, rendering might fail or produce artefacts because undefined pixels in the depth texture cause depth testing to fail. You can use LoadStoreActionDebugModeSettings to highlight undefined pixels.

変数

StoreThe RenderBuffer contents need to be stored to RAM. If the surface has MSAA enabled, this stores the non-resolved surface.
ResolveResolve the MSAA surface.
StoreAndResolveResolve the MSAA surface, but also store the multisampled version.
DontCareThe contents of the RenderBuffer are not needed and can be discarded. Tile-based GPUs will skip writing out the surface contents altogether, providing performance boost.