Version: 2023.1
言語: 日本語

AssetBundleBuild

struct in UnityEditor

マニュアルに切り替える

説明

AssetBundle のマップエントリーを構築するためのクラス

This structure is used with BuildPipeline.BuildAssetBundles to specify the name of a bundle and the names of the assets that it will contain. The array of AssetBundleBuild elements that is passed to the function is known as the "building map" and serves as an alternative to specifying the contents of bundles from the editor.

関連項目: BuildPipeline.BuildAssetBundles.

変数

addressableNamesAddressable name used to load an asset.
assetBundleNameアセットバンドル名
assetBundleVariantAssetBundle のバリアント
assetNamesAssetBundle に含まれるアセット名