Version: 2023.1
言語: 日本語

ContentNamespace

struct in Unity.Content

マニュアルに切り替える

説明

Provides functionality for grouping loaded Archive files into separate namespaces.

You can use the ContentNamespace.Default namespace, or create your own custom namespace with ContentNamespace.GetOrCreateNamespace.

Note: A ContentNamespace name must contain only alphanumeric characters and can't be longer than 16 characters.

See Also: ArchiveFileInterface.MountAsync.

Static 変数

DefaultDefault ContentNamespace object.

変数

IsValidIndicates whether the ContentNamespace still exists.

Public 関数

DeleteDestroys the specified ContentNamespace object.
GetNameRetrieves the name of the ContentNamespace.

Static 関数

GetAllRetrieves all existing ContentNamespace objects.
GetOrCreateNamespaceRetrieves or creates the ContentNamespace if it doesn't exist.