Unity 可帮助您在项目中模拟物理系统,以确保对象正确加速并对碰撞、重力和各种其他力做出响应。Unity 提供了以下不同的物理引擎实现方案,您可以根据自己的项目需求选用:3D、2D、面向对象或面向数据。本页面提供了相应文档的链接。
You can achieve some basic physics goals with the user interface, but for more control over the simulation, you need some familiarity with C#. To develop your C# skills, see the Unity Learn Junior Programmer course.
如果是面向对象的项目,请使用符合您需求的 Unity 内置物理引擎:
如果您的项目使用 Unity 的面向数据的技术堆栈 (DOTS),则需要安装专用的 DOTS 物理包。可用的包有:
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