将资源发布到 Asset Store 的基本工作流程如下:
在等待 Unity 是否已接受将资源包发布到 Asset Store 的通知时,可以设置付款资料,以便可以获取资源包带来的收入。如果尚未如此操作,还可以为您的发布者帐户设置客户支持信息。
将资源包发布到 Asset Store 后,可以执行以下操作来提高资源包被发现的可能性并鼓励客户购买您的资源包:
如果要更新或增强现有资源包,可以创建主要升级版本。将升级发布到 Asset Store 后,可以弃用旧资源包,以便新用户只能找到最新版本。还可以创建一个“精简”升级版本,该版本可用于让客户试用资源包,而无需付全款。
在 Publisher Account 页面上的选项卡中可以执行以下操作:
如需上述任何过程的其他帮助信息,请参阅在线的 Asset Store 常见问题解答和 Asset Store 论坛。资源已被 Asset Store 接受的发布者还可以申请加入发布者论坛。
以下是您需要了解的关于“发布到 Unity Asset Store”的一些重要概念:
概念: | 定义: |
---|---|
Unity ID(帐户) | 您在 Unity 中使用的用户帐户。Unity ID 可以用于购买订阅、管理项目并与团队协作以及在 Asset Store 上获取工具和样本。 仅在使用 Unity 帐户登录后,才能访问和管理您在 Asset Store 中的购买内容。如果您决定创建发布者帐户,也需要 Unity 帐户。 |
发布者帐户 | 该帐户与您的 Unity 帐户绑定,但还可用于创建和发布资源包、设置付款信息、查看销售额和收入以及管理您在 Asset Store 中的个人资料的各个方面。 |
付款资料 | 在付款资料中可以指定 Unity 为资源销售进行付款的方式(和频度),以及 Unity 是否需要预扣税(按某些税务机关的要求)。付款资料与组织相关联。您必须是该组织的所有者才能查看、创建或更新付款资料。有关更多信息,请参阅管理您的组织。 |
Asset Store Tools | You need these tools to be able to create packages to sell on the Asset Store from inside Unity. You can get them from the Asset Store itself: they are like any other Asset available on the store. Download the tools to your computer and import them into your Project. The Asset Store Tools package also includes the Validator tool, which you can use to check your Asset Store package before uploading and submitting it for review. Validating your package with this tool is part of the review process that the Asset Store curation team performs on your Assets when you submit a package to the Asset Store, so running it on your package can reduce the reviewing time. However, note that the Validator tool cannot completely simulate the approval process, and might sometimes give false positives. |
资源包状态 | 描述每个资源包位于生命周期的哪个阶段。有关更多信息,请参阅资源包状态。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.