Each font asset has a limited number of characters. When you use a character that isn’t in the current font asset, TextCore searches the Fallback List until it finds a font asset with that character. The text element then uses that font asset to render the character.
You can set a list of fallback fonts to distribute fonts over multiple textures, or use different fonts for specific characters. It requires extra computing resources to search the list for missing characters and additional draw calls to use additional fonts.
You can use the same character for multiple font assets in the fallback list. Match the style of the characters in the fallback list to style of the main font asset as possible as you can.
In general, use fallback font assets to:
Tips: Dynamic OS font assets are great candidates for fallback font assets.
You can create local and global fallback font asset lists. Set local font asset lists in the Font Assets property and set global font asset lists in Panel Text Settings. In addition to the fallback fonts, TextCore searches other assets, such as the default sprite asset, for missing glyphs. Together, these assets form the fallback chain.
The following is the asset order in the fallback chain:
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.