在准备精灵图集进行分发之后,可以使用几种分发图集的方法。每种方法倾向于不同的项目需求或特征(例如图集资源的大小或项目的目标平台)。
以下是分发精灵图集时要考虑的两个主要方法:
Unity can distribute Sprite Atlases in the final build, as long as it is within the size limits of their chosen target platform. To distribute Sprite Atlases together with the final build, place them in the Project’s Resource
folder, which includes Sprite Atlases in the exported build when users download the application. Unity then loads these Atlases from the Resource
folder via script). Refer to documentation on the Resources API for more information.
如果 Unity 将过大的精灵图集与导出构建的下载内容包含在一起,可能会给应用程序用户带来不便,因为这些精灵图集需要大量带宽和设备存储空间。为避免出现问题,请在 AssetBundles 中分发大型精灵图集,让玩家可以自行决定是否单独下载每个 AssetBundle。Unity 随后在运行时通过脚本加载精灵图集。请参阅 AssetBundle 工作流程以了解更多信息。
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