Unity’s built-in 3D physics engine is an integration of the Nvidia PhysX engine. You can use this engine in object-oriented 3D projects.
This section includes the following topics.
Topic | 描述 |
---|---|
Character control | Configure physics-based character control for first-person and third-person characters. |
Rigidbody physics | Apply physics-based behavior to GameObjects. |
Collision | Use colliders to configure collisions between GameObjects. |
Joints | Apply and configure joints that connect GameObjects and simulate physical forces for pivoting, movement, and restriction. |
Articulations | Configure complex systems of rigid bodies and joints. |
Ragdoll physics | Configure ragdoll physics for characters. |
Cloth | Simulate fabric movement for character clothing and other in-application textiles. |
Multi-scene physics | Manage different physics contexts in one project with multiple dedicated physics scenes. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.