Note: Unity Remote Config is now available as a preview package. Remote Config is an improved offering that allows you to change the behavior and appearance of your game without requiring a new binary. You can remotely enable or disable features, change the specifics of your game to target specific audiences, or run special events by scheduling new content releases.
要在项目中启用 Remote Settings:
为项目启用 Unity Analytics(如果尚未启用)。
如果需要,从 Unity Asset Store 导入 Remote Settings 包。
通过 Window > Unity Analytics > Remote Settings 打开 Remote Settings 窗口:
输入 Analytics 项目的 Project Secret Key,然后单击 Next。 您可以在 Unity Analytics Dashboard 的 Configure 选项卡下找到自己的 Project Secret Key
在 Remote Settings 窗口上,单击 Refresh 按钮。该窗口将显示已创建的所有设置的键/值对。
如果尚未创建 Remote Settings,请参阅创建和更改 Remote Settings 开始进行操作。
注意:Project Secret Key 应保密。任何拥有此值的人都可以访问您的 Analytics 数据。项目的密钥存储在 Editor 偏好设置文件中,而不是存储在项目文件中。Project Secret Key 以前称为 Raw Data Export API Key。密钥值是相同的;以前使用 Raw Data Export API Key 的任何地方现在都要使用 Project Secret Key。
2017–06–30 页面已发布
截至 2017–05–30,服务与 Unity 5.5 之后的版本兼容,但是版本兼容性可能会发生变化。
2017.1 中的新功能
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