To call and implement native Universal Windows Platform (UWP) plug-ins, you need to know how to create native plug-ins for Unity. For more information about native plug-ins and their uses, refer to Native plug-ins.
IL2CPP scripting backend supports the P/Invoke mechanism for native plug-ins. This means that you can call into native plug-ins directly from your C# code. To do this, you specify the native function prototype and then call it.
The following examples show you how to implement a native plug-in and call it from a C# script.
Create a new .cpp file in your Unity project and insert the following native plug-in code:
extern "C" __declspec(dllexport)
int __stdcall CountLettersInString(wchar_t* str)
{
int length = 0;
while (*str++ != nullptr)
length++;
return length;
}
Create a new C# script and replace its contents with the following code:
[DllImport("MyPlugin.dll")]
private static extern int CountLettersInString([MarshalAs(UnmanagedType.LPWStr)]string str);
private void Start()
{
Debug.Log(CountLettersInString("Hello, native plug-in!"));
}
Add the component to a GameObject in your scene and enter Play mode. The console will print 22.
using UnityEngine;
public class ExamplePlugin : MonoBehaviour
{
[DllImport("MyPlugin.dll")]
private static extern int CountLettersInString([MarshalAs(UnmanagedType.LPWStr)]string str);
private void Start()
{
Debug.Log(CountLettersInString("Hello, native plug-in!"));
}
}
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.