要启用 Streaming Virtual Texturing,需要在项目中启用 Virtual Texturing。为此,请转到 Edit > Project Settings > Player 并启用 Virtual Texturing 设置。
Virtual Texturing 是所有平台共享的项目范围设置。不能为不支持 Virtual Texturing 的平台和图形 API 构建播放器。即使在项目中不使用该功能,Virtual Texturing 也可以分配缓冲区等资源,因此,如果不准备使用,请不要启用 Virtual Texturing。
如果在项目中启用 Virtual Texturing,Unity 会添加以下编译器指令:
ENABLE_VIRTUALTEXTURES
:如果项目支持 Virtual Texturing,则 C# 定义其评估值为 True
。ENABLE_VIRTUALTEXTURING
:如果在当前构建目标上可以使用 Virtual Texturing,则 C++ 和 C# 编辑器定义其评估值为 True
。UNITY_VIRTUAL_TEXTURING
:ENABLE_VIRTUALTEXTURES
的着色器版本。请注意,这些可能会在 Unity 的未来版本中重命名。
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