Unity 使用的 NVIDIA PhysX 物理引擎可在 iOS 上使用,但在移动平台上比在桌面平台上更容易达到硬件性能限制。
可参考以下一些提示信息来调整物理组件以便在 iOS 上获得更好性能:
物理计算的总量取决于场景中非睡眠刚体和碰撞体的数量以及碰撞体的复杂性。可使用内部性能分析器跟踪场景中有多少物理对象。
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