Version: 2021.3+
This example demonstrates the lifecycle of a transition event.
The example creates a custom Editor window with a button and color palette. If you click the button, the following appears:
You can find the completed files that this example creates in this GitHub repository.
This guide is for developers familiar with the Unity Editor, UI Toolkit, and C# scripting. Before you start, get familiar with the following:
Create a project in Unity with any template.
From the menu, select Assets > Create > UI Toolkit > Editor Window.
In the UI Toolkit Editor Window Creator window, enter TransitionExample
.
Save your changes. This creates three files as TransitionExample.cs
, TransitionExample.uss
, and TransitionExample.uxml
.
Replace TransitionExample.cs
with the following content:
using System;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
public class TransitionExample : EditorWindow
{
[SerializeField] private VisualTreeAsset m_VisualTreeAsset = default;
private Button clickMeButton;
private VisualElement colorChanger;
private Label eventLabel;
private Label timeLabel;
private DateTime lastEvent;
private static readonly TimeSpan NearlyInstantaneousThreshold = TimeSpan.FromMilliseconds(10);
private static readonly string ClickMeButtonClass = "click-me";
private static readonly string ColorChangerClass = "color-changer";
private static readonly string ColorChangerTransitionClass = "color-transition";
private static readonly string EventLabelName = "eventLabel";
private static readonly string TimeLabelName = "timeLabel";
private static readonly string TimeBelowThresholdText = "Almost instantaneous.";
[MenuItem("Window/UI Toolkit/Transition Example")]
public static void ShowExample()
{
TransitionExample wnd = GetWindow<TransitionExample>();
wnd.titleContent = new GUIContent("TransitionExample");
wnd.minSize = new Vector2(500f, 400f);
}
public void CreateGUI()
{
lastEvent = DateTime.Now;
// Each editor window contains a root VisualElement object
VisualElement root = rootVisualElement;
// Instantiate UXML
VisualElement uxmlAsset = m_VisualTreeAsset.Instantiate();
root.Add(uxmlAsset);
// Get the relevant elements by querying the root element
clickMeButton = root.Q<Button>(className: ClickMeButtonClass);
colorChanger = root.Q<VisualElement>(className: ColorChangerClass);
eventLabel = root.Q<Label>(name: EventLabelName);
timeLabel = root.Q<Label>(name: TimeLabelName);
// Add callbacks for clicking on the button and monitoring the color changing element.
clickMeButton.RegisterCallback<ClickEvent>(OnClickEvent);
colorChanger.RegisterCallback<TransitionRunEvent>(OnTransitionRun);
colorChanger.RegisterCallback<TransitionStartEvent>(OnTransitionStart);
colorChanger.RegisterCallback<TransitionEndEvent>(OnTransitionEnd);
colorChanger.RegisterCallback<TransitionCancelEvent>(OnTransitionCancel);
}
private void OnDisable()
{
clickMeButton.UnregisterCallback<ClickEvent>(OnClickEvent);
colorChanger.UnregisterCallback<TransitionRunEvent>(OnTransitionRun);
colorChanger.UnregisterCallback<TransitionStartEvent>(OnTransitionStart);
colorChanger.UnregisterCallback<TransitionEndEvent>(OnTransitionEnd);
colorChanger.UnregisterCallback<TransitionCancelEvent>(OnTransitionCancel);
}
private void OnClickEvent(ClickEvent evt)
{
colorChanger.ToggleInClassList(ColorChangerTransitionClass);
}
private void OnTransitionRun(TransitionRunEvent evt)
{
DisplayLatestEvent("TransitionRunEvent", DateTime.Now);
}
private void OnTransitionStart(TransitionStartEvent evt)
{
DisplayLatestEvent("TransitionStartEvent", DateTime.Now);
}
private void OnTransitionEnd(TransitionEndEvent evt)
{
DisplayLatestEvent("TransitionEndEvent", DateTime.Now);
}
private void OnTransitionCancel(TransitionCancelEvent evt)
{
DisplayLatestEvent("TransitionCancelEvent", DateTime.Now);
}
private void DisplayLatestEvent(string eventType, DateTime timestamp)
{
// If two events are sent too close together, add both to the Latest event line.
// This happens if the delay is set to 0 and the TransitionRun and TransitionStart
// are sent at the same time, or if the button was pressed before the transition
// was over, thus sending TransitionCancel and TransitionRun (and potentially
// TransitionStart) events close together.
var elapsed = timestamp - lastEvent;
if (elapsed <= NearlyInstantaneousThreshold)
{
timeLabel.text = TimeBelowThresholdText;
eventLabel.text += eventType;
}
else
{
timeLabel.text = $"{elapsed:s\\.ff} s";
eventLabel.text = eventType;
}
lastEvent = timestamp;
}
}
Replace TransitionExample.uxml
with the following content:
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements"
xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements"
noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
<Style src="TransitionExample.uss"/>
<ui:VisualElement class="main-container">
<ui:Button text="Click Me!" class="click-me"/>
<ui:VisualElement class="color-changer"/>
<ui:VisualElement class="label-section">
<ui:VisualElement class="label-line">
<ui:Label text="Latest event(s) : "/>
<ui:Label name="eventLabel"/>
</ui:VisualElement>
<ui:VisualElement class="label-line">
<ui:Label text="Time since last event : "/>
<ui:Label name="timeLabel"/>
</ui:VisualElement>
</ui:VisualElement>
</ui:VisualElement>
</ui:UXML>
Replace TransitionExample.uss
with the following content:
.click-me {
width: 250px;
height: 50px;
font-size: 40px;
-unity-font-style: bold-and-italic;
margin: 30px;
}
.color-changer {
margin: 10px;
width: 150px;
height: 150px;
border-width: 10px;
border-radius: 75px;
background-color: rgb(0, 31, 138);
transition: background-color 3s ease-in-out 1s;
}
.main-container {
align-items: center;
justify-content: space-between;
flex-grow: 1;
background-color: rgb(60, 60, 60);
}
.label-section {
margin: 10px;
border-width: 2px;
width: 95%;
align-items: center;
}
.label-line {
flex-direction: row;
margin: 5px;
flex-grow: 1;
align-items: center;
width: 90%;
height: 25px;
font-size: 14px;
padding: 0;
}
.color-transition {
background-color: rgb(177, 221, 111);
}
Select TransitionExample.cs
and drag TransitionExample.uxml
to the Visual Tree Asset field in the Inspector if it’s not already there.
To try the example, from the menu, select Window > UI Toolkit > Transition Example.
Click the button to view the color transition and the description of the events sent. There is a long delay between the TransitionRunEvent
and the TransitionStartEvent
. During the long duration, you can click the button again to interrupt the transition.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.