Important: UNet is a deprecated solution, and a new Multiplayer and Networking Solution (Netcode for GameObjects) is under development. For more information and next steps see the information on the Unity Netcode for GameObjects website. |
NetworkServer 是一个高级 API 类,可管理来自多个客户端的连接。
属性: | 功能: |
---|---|
active | 检查服务器是否已启动。 |
connections | 来自客户端的所有当前连接的列表。 |
dontListen | 如果启用此属性,则服务器将不会在常规网络端口上监听传入连接。 |
handlers | 向服务器注册的消息处理程序的字典。 |
hostTopology | 服务器使用的主机拓扑。 |
listenPort | 服务器执行监听的端口。 |
localClientActive | 如果本地客户端当前在服务器上处于活动状态,则为 true。 |
localConnections | 服务器上的本地连接的列表。 |
maxDelay | 在连接上发送数据包之前的最大延迟。 |
networkConnectionClass | 创建新网络连接时要使用的类。 |
numChannels | 为网络配置的通道数量。 |
objects | 这是已在服务器上生成的联网对象的字典。 |
serverHostId | 此服务器使用的传输层 hostId。 |
useWebSockets | 此属性可使服务器监听 WebSocket 连接,而不是正常的传输层连接。 |
NetworkServer
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