Some use cases for OffMesh Links can be detected automatically. The two most common ones are: Drop-Down and Jump-Across.
In order to find the jump locations automatically, the build process walks along the edges of the NavMesh and checks if the landing location of the jump is on NavMesh. If the jump trajectory is unobstructed an OffMesh link is created.
Let’s set up automatic OffMesh Link generation. If you’re not familiar with NavMesh baking, take a look at Building a NavMesh.
First, the objects in the Scene where the jump can start from needs to be marked. This is done by checking Generate OffMesh Links in the Navigation (Obsolete) window under Objects tab.
第二步是设置掉下和跳过轨迹:
Now that objects are marked, and settings adjusted, it’s time to press Bake and you have will have automatically generated OffMesh links! When ever you change the scene and bake, the old links will be discarded and new links will be created based on the new scene.
Things to keep in mind if OffMesh links are not generated at locations where you expect them to be:
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.