球形碰撞体 (Sphere Collider) 是一种基本的球体形状原始碰撞体。
属性: | 功能: |
---|---|
Is Trigger | 如果启用此属性,则该碰撞体将用于触发事件,并被物理引擎忽略。 |
Material | 引用物理材质,可确定该碰撞体与其他对象的交互方式。 |
Center | 碰撞体在对象局部空间中的位置。 |
Radius | 碰撞体的大小。 |
可以通过 Radius 属性调整碰撞体的大小,但不能单独沿三个轴缩放(即,不能将球体展平为椭圆)。除了网球等球形对象的明显用途外,球体也适用于坠落的巨石和其他需要翻滚的对象。
SphereCollider
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