本节包含在 Unity 中使用着色器的信息。
页面 | 描述 |
---|---|
着色器核心概念 | 理解和在 Unity 中使用着色器的基础知识。 |
内置着色器 | 如何使用 Unity 附带的预构建着色器。 |
使用 Shader Graph | 如何使用 Shader Graph,这是一个无需编写代码就能创建着色器的工具。 |
编写着色器 | 如何通过编写代码创建着色器。 |
着色器性能和性能分析 | 如何在运行时调试和分析着色器的性能。 |
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