Version: 5.3 (switch to 5.4b)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public static var time: float;
public static float time;


이번 프레임이 시작된 시간을 나타냅니다.(읽기전용) 게임이 시작된 시간으로부터 경과한 시간을 초 단위로 나타냅니다.

Returns the same value if called multiple times in a single frame. When called from inside MonoBehaviour's FixedUpdate, returns fixedTime property.

// Instantiates a projectile off every 0.5 seconds,
// if the Fire1 button (default is ctrl) is pressed.

var projectile : GameObject; var fireRate = 0.5; private var nextFire = 0.0;

function Update () { if (Input.GetButton ("Fire1") && Time.time > nextFire) { nextFire = Time.time + fireRate; var clone = Instantiate (projectile, transform.position, transform.rotation); } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject projectile; public float fireRate = 0.5F; private float nextFire = 0.0F; void Update() { if (Input.GetButton("Fire1") && Time.time > nextFire) { nextFire = Time.time + fireRate; GameObject clone = Instantiate(projectile, transform.position, transform.rotation) as GameObject; } } }

Note: time starts once all Awake functions have finished. The time value will be undefined during Awake functions.