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public static function Find(name: string): Shader;
public static Shader Find(string name);



이름으로 쉐이더를 검색합니다.

Shader.Find can be used to switch to another shader without having to keep a reference to the shader. /name/은 머티리얼의 쉐이더 팝업에서 볼 수 있는 이름입니다.

Note that a shader might be not included into the player build if nothing references it! In that case, Shader.Find will work only in the editor, and will result in pink "missing shader" materials in the player build. Because of that, it is advisable to use shader references instead of finding them by name. To make sure a shader is included into the game build, do either of: 1) reference it from some of the materials used in your scene, 2) add it under "Always Included Shaders" list in ProjectSettings/Graphics or 3) put shader or something that references it (e.g. a Material) into a "Resources" folder.

관련 항목: Material 클래스.

// Create a material from code
function Start () {
	// Create a material with transparent diffuse shader
	var material = new Material(Shader.Find ("Transparent/Diffuse"));
	material.color =;
	// assign the material to the renderer
	GetComponent.<Renderer>().material = material;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Material material = new Material(Shader.Find("Transparent/Diffuse")); material.color =; GetComponent<Renderer>().material = material; } }