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public static var identity: Quaternion;
public static Quaternion identity;


The identity rotation (Read Only).

이 쿼터니언은 "회전 없음"을 의미합니다. 오브젝트는 완벽하게 월드 좌표 축 또는 부모의 축으로 정렬됩니다.

transform.rotation = Quaternion.identity;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { transform.rotation = Quaternion.identity; } }