center | Center of the box. |
halfExtents | Half the size of the box in each dimension. |
direction | The direction in which to cast the box. |
orientation | Rotation of the box. |
maxDistance | The max length of the cast. |
layermask | A Layer mask that is used to selectively ignore colliders when casting a capsule. |
queryTriggerInteraction | Specifies whether this query should hit Triggers. |
RaycastHit[] All colliders that were hit.
Like Physics.BoxCast, but returns all hits.
Notes: For colliders that overlap the box at the start of the sweep, the output direction is set opposite to the direction of the sweep, distance is set to zero as well as zero vector gets returned in the position field of the RaycastHit structure. You might want to check whether this is the case in your particular query and perform additional queries to refine the result.