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public function InvokeRepeating(methodName: string, time: float, repeatRate: float): void;
public void InvokeRepeating(string methodName, float time, float repeatRate);



time 초에 /methodName/메서드를 호출한 후, 매 /repeatRate/초 마다 반복적으로 호출합니다.

	// Starting in 2 seconds.
	// a projectile will be launched every 0.3 seconds

var projectile : Rigidbody;

InvokeRepeating("LaunchProjectile", 2, 0.3);

function LaunchProjectile () { var instance : Rigidbody = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Rigidbody projectile; void LaunchProjectile() { Rigidbody instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; } void Example() { InvokeRepeating("LaunchProjectile", 2, 0.3F); } }